
Tools Used

Personal Contribution
- Level Design (Unity)
- Gameplay Design (Fix the ship with limited oxygen)
Gameplay Loop

Mechanics

Dramatic Elements

System Dynamics


Level Design

The Story behind this Game
This is my first game game ever. It was made during the 48 hours of Global Game Jam 2020. I had asked quite a few of my friends to accompany me to the event. Every one of them, including the members of the Game Dev Track of GCELT Tech Club (my college’s technology club), were either busy or weren’t simply interested. So I went alone.
I formed a team there and worked on the game. I have always considered this game to be my first practical learning experience in game development for me. I loved every second of those 48 hours. I worked with many people who were not only passionate but also knew about video games and making them.
By the way, the game was initially supposed to be about a mischievous boy who had broken the stuff in his house and had to fix them before his parents returned home.
Screenshots



Credits
Game Designed by Souporno Ghosh
Gameplay Programming by Indrajit Adhikary
Art by Dwaipayan Ghosh
